NAME
HANDLE
BORN
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HOBBIES
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BIO
CONTACT
Søren Pødenphant Andersen Trenox 1979
3d generalist with emphasis on modelling
3d graphics, films, games, game design and the demo scene
3d modeller and texture artist
Game artist and designer at Kiloo (mobile games)
Grew up with C64 and Amiga. Attended The Party for the first time in 1994 and was strongly influenced by the creative spirit of the demo scene. I was fascinated
with the possibilities that 3d graphics presented in terms of bringing ideas to life - no matter how odd they might be.
It wasn't until around 2000 that I knew for sure that I wanted to make graphics professionally. From 2004 to 2007 I was deeply involved with a PC game project in
Austria called SunAge. Currently I'm employed at Kiloo where I design games for Mobile while trying to improve my 3d skills in my spare time.
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Henrik Bjerregaard Clausen HEiNRiCH 1981 3D generalist, compositing
Films, working out, studying filmmaking litterature
Directing, compositing, editing, allround wrangling
Director & VFX Artist working freelance fulltime
Started on pen & paper, moved on to DeluxePaint on the Amiga 500 and later Imagine & ImageFX on the A1200. Became active in the scene at The Party in 1995. Was part of groups; Puld, Ostebulen, Dream Factory and finally joined JUNK in the late 90's. Around the same time I switched to a PC based platform and started using 3dsmax. My primary focus was on visually pleasing effects (particles, volumetrics, dynamic simulations) right up until the point where the technical aspects seemed less interesting than why they were there.
I developed an interest in storytelling and directing and has since shifted my attention towards these goals. I am currently involved in the development of various animated and live action projects.
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Rasmus Kudahl Kaae Munch Tytte 1980 Musical composing, sound effects Biking, running, photography, music-making Making our productions audible
Pursuing my master's degree in Social Anthropology
Started my musical interests as a guitarist at the age of 11, and started exploring electronic music around the age of 15. My initial use of tracking software, combined with hardware synths and other audio-gear, lead to the use of more complex sequencing software such as Cubase and Logic.
Music and sound effects engineering will most likely remain a hobby, as I have spent the last 4 years of my life studying Social Anthropology.
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Michael la-Cour
DFeKT
1979
3D generalist, compositing, 2D, mattepainting, photography
Films, working out, photography
Background mattes, 3d generalist, character designer
Partner in Resetfilm Aps
Started as pixelpusher on the Amiga with Deluxe Paint, and expanded onto 3dstudio at some point around the late 90's under the strong influence of HEiNRiCH and BUDDA-X.
Been active at the demo scene since The Party 1994 in Herning, Denmark, where I was accepted into the, at that time, very young JUNK.
Being a very allround 2D/3D graphician there was never any distinct point of interest in techniques or preferred direction for my development.